Since the announcement of Redfall, I felt the game might face issues upon release, despite being directed by Harvey Smith, one of the best game directors. The game launched on May 2nd, and after thorough testing, I can confirm my expectations were mostly right. By the time you’re reading this review, most gamers will already know its quality. My goal here is to summarize my experience and answer the question: Should you download it? As it’s a Game Pass title, few might purchase it outright. So, is it worth the download?
From its announcement, Redfall lacked clarity regarding its content. Was it meant to be a live-service game like Destiny or a co-op open-world game like Saints Row or Far Cry? This question lingered until its release.
Interviews didn’t clarify whether Redfall focused primarily on its story until the final two months of its marketing. After playing, it felt like the developers initially aimed for a live-service model but later shifted direction. Let me break this down, but first, like, share, and subscribe if you enjoy our content. It helps us grow!
The story is set in the town of Redfall, overrun by vampires who block out sunlight and leave the remaining townsfolk hiding and struggling to survive. You play as one of four characters in a group tasked with uncovering the truth behind the chaos and defeating the vampires and their allies.
The story starts strong, evoking horror and suspense, but loses its edge halfway through. Completing it took me 15 hours, with seven of those hours feeling aimless due to stretched-out, unclear events. The game even teases a sequel!
The story isn’t terrible, but it doesn’t live up to expectations set by the studio’s previous masterpiece, Prey. Environmental storytelling is a strong point, with artistic details and touching human narratives scattered throughout.
However, playing multiplayer allows characters to interact, revealing more about them. Unfortunately, progress is saved only for the host, discouraging co-op play. This design flaw conflicts with the game’s core strengths.
Gameplay involves main missions and repetitive side activities reminiscent of Ubisoft’s open-world formula. While combat and abilities shine in co-op, the game’s linear design and weak AI dampen the experience.
Graphically, Redfall struggles even on high-end systems, with frequent frame drops and visual bugs. However, its art direction and environmental details are commendable.
The soundtrack, composed by Jongnic Bontemps, is a standout, providing a cinematic feel to the game. Sound effects are solid, albeit occasionally buggy.