The main sell for the HP Reverb G2 VR headset is its ultra high resolution. With 2160p per eye available, it manages to completely shake the screen-door effect that plagues many of its lower resolution competitors. The caveat being you actually need a PC capable of running VR games at 4K without slowing down your frame rates too much. Trying to game in virtual reality with frame jitter is not only nauseating and annoying, it’s bloody dangerous.
You are able to step down the resolution per eye with relative ease if it surpasses the limitations of your hardware, though. And while it may not quite equal the resolution of Pimax’s 5K or 8K headsets, for many of us even 4K remains superfluous at the moment. At least it’s potentially future proofing your VR setup somewhat for when you do decide to upgrade.
Something that’s not future proof, however, is the use of standard Mixed Reality controllers. These may be battery operated for quick swap juice-ups, but they forgo a lot of the more advanced features found in other designs like the Valve Index’s finger-tracking knuckle controllers. Though the Reverb G2’s tracking does mean no base stations are necessary, and that means simpler setup… with some minor caveats.