One of the worst things a developer can do is try to make an old-school game that ends up feeling outdated. Unfortunately, this is the issue with **Gungrave G.O.R.E**, which aimed to recreate a classic PlayStation 2 experience in a modern way. So, is the game bad, or does it have enough positives to outweigh its flaws? Let’s find out in this review.
Story
The story isn’t the main focus of the game, and it feels a bit shallow. You play as Grave, a man brought back to life to fight the Raven Clan, a group selling a drug that turns people into monsters. The plot provides vague answers to some questions while leaving others open-ended, often relying on the player’s interpretation or prior knowledge of earlier games in the series, last seen on the PS2. Unfortunately, this makes the story feel underdeveloped.
Gameplay
The gameplay focuses on Grave, armed with two pistols and a coffin on his back for melee attacks. You can perform rapid shots, charged attacks to regenerate your shield, and combos that mix shooting and melee moves. Initially, the combat options are limited but expand over time.
Combat becomes more enjoyable as you unlock new moves, especially with the large number of enemies and satisfying ways to defeat them. However, the gameplay starts to feel repetitive near the end, as the environments are linear, and the weapon selection remains limited to the pistols and coffin.
The lack of environmental interaction and limited enemy variety hurt the gameplay. While boss battles later in the game are visually striking and offer a good challenge, the game overall lacks depth and relies too much on repetitive button-mashing.
Graphics, Level Design, and Sound
Outside of gameplay, the game feels underwhelming. Voice acting is mediocre, with some performances sounding forced. While the levels look visually diverse, they are overly linear with no hidden paths or collectibles to encourage exploration.
The graphics lack detail and polish, making the game feel cheap for its $50 price tag. While the visual effects for explosions and gunfire are satisfying, the sound effects are weaker than expected.
Overall, the gameplay is enjoyable for the first 20 out of 31 levels. However, by the end, the repetition becomes tiresome, and the $50 price feels steep for the quality offered. If you’re a fan of this genre, it’s worth trying for the evolving combat in the early stages, but don’t expect a masterpiece.