Returnal Review
Returnal Review – A Bold and Unique Experience
Recently, rumors suggested that Sony would focus only on blockbuster titles like *The Last of Us*, *Uncharted*, and *God of War*, reducing risks with experimental games. *Returnal*, however, debunks that claim, delivering a bold, unconventional experience. Let me explain why this game stands out.
Introduction
Developed by Housemarque, *Returnal* marks the studio’s first AAA project. Known for games like *Stardust* and *Nex Machina*, Housemarque specializes in bullet-hell shooters. With *Returnal*, the studio blends multiple genres, creating an experience unlike anything before.
Story
*Returnal* follows Selene, an astronaut stranded on a mysterious alien planet after her ship crashes. She discovers the planet is stuck in a time loop: every time she dies, she starts from the crash site, retaining only her weapon progress. Through first-person segments, cinematic scenes, and scattered audio logs, players uncover Selene’s past and the secrets of the planet.
The game focuses more on gameplay than narrative, but it delivers a compelling story reminiscent of *Control*. Though not a horror game, *Returnal* effectively creates an eerie atmosphere with its desolate environments and strange creatures.
Gameplay
The combat in *Returnal* is fast-paced and challenging, blending elements from games like *Doom Eternal* and *Control*. The game features 10 weapons, each with unique traits that unlock with use. Adaptive triggers on the PS5 controller enhance the experience, allowing partial presses for light aim and full presses for secondary fire.
The game also introduces “Parasites,” which offer benefits at the cost of drawbacks, and an “Adrenaline” system that rewards consecutive kills without taking damage. These mechanics add strategic depth but can feel punishing for casual players.
Level Design and Enemies
Environments in *Returnal* are diverse, ranging from alien deserts to icy landscapes. Exploration is key, with hidden paths leading to valuable upgrades. However, death resets most progress, making navigation stressful but rewarding. Enemy designs are creative and challenging, with relentless AI and unique attack patterns. Boss battles are especially intense, testing players’ reflexes and strategy.
Audio and Visuals
*Returnal* leverages 3D audio to immerse players, with atmospheric soundscapes and impactful combat effects. The music transitions seamlessly between eerie and intense, complementing the gameplay. Graphically, the game shines with detailed environments, vibrant particle effects, and intricate enemy designs. However, occasional frame drops during large battles detract from the experience.
Performance
The game runs at upscaled 4K and aims for 60 FPS on the PS5. While performance is mostly stable, frame drops occur during heavy combat, which can be frustrating in a game that demands precision.
Conclusion
*Returnal* is a standout among Sony exclusives, offering a fresh take on the sci-fi roguelike genre. While its difficulty and design choices may alienate some players, those who embrace the challenge will find a deeply rewarding experience. With a compelling story, stunning visuals, and innovative gameplay, *Returnal* is a testament to Housemarque’s talent and ambition.